Wednesday, April 29, 2009
PVE Combat Rogue, Dagger Build
This is the combat rogue build that I am currently using. This build works very well for me, but I haven't tried it out in a raid yet. However, as a PVE build, it works great. I just hit level 80 and once I get geared, and try it oun in a few raids, I will let you know how well it works as a raid build. You can try this build, and maybe twink it a bit to fit your playing style.
I'm always looking for new builds (any class), so if you have one or more to share, drop me a line at
exodardrakkor@yahoo.com
Assassination:
Improve Eviserate 3/3
Malice 5/5
Subtlety:
Master of Deception 1/3
Opportunity 2/2
Combat:
Improved Sinister Strike 2/2
Dual Wield Specialization 5/5
Improved Slice & Dice 2/2
Deflection 3/3
Precision 5/5
Endurance 2/2
Riposte 1/1
Close Quarters Combat 5/5
Improved Sprint 2/2
Lightening Reflexes 3/3
Aggresion 5/5
Blade Flurry 1/1
Weapon expertise 2/2
Blade twisting 2/2
Vitality 3/3
Adrenaline Rush 1/1
Combat Potency 5/5
Unfair Advantage 2/2
Surprise Attacks 1/1
Savage Combat 2/2
Prey On The Weak 5/5
Killing Spree 1/1
I'm always looking for new builds (any class), so if you have one or more to share, drop me a line at
exodardrakkor@yahoo.com
Assassination:
Improve Eviserate 3/3
Malice 5/5
Subtlety:
Master of Deception 1/3
Opportunity 2/2
Combat:
Improved Sinister Strike 2/2
Dual Wield Specialization 5/5
Improved Slice & Dice 2/2
Deflection 3/3
Precision 5/5
Endurance 2/2
Riposte 1/1
Close Quarters Combat 5/5
Improved Sprint 2/2
Lightening Reflexes 3/3
Aggresion 5/5
Blade Flurry 1/1
Weapon expertise 2/2
Blade twisting 2/2
Vitality 3/3
Adrenaline Rush 1/1
Combat Potency 5/5
Unfair Advantage 2/2
Surprise Attacks 1/1
Savage Combat 2/2
Prey On The Weak 5/5
Killing Spree 1/1
Friday, April 24, 2009
Great Grinding And Farming Spot
If you are looking for a nice grinding spot in the Borean Tundra, you may want to visit the Charred Rise. The fire elementals there go down fairly easy. I prefer to take them on 3-4 at a time with my rogue and as many as possible with my 80 Death Knight. Not only can you grind there, but it doubles as one of the best farming spots in the game. Using my level 74 rogue I looted 4 green items, 1 blue item, 22.4 gold in vendor trash, and the best part; I received 41 crystallized fire all in 1 hour! With my Death Knight I can easily double those results.
You can turn 10 crystallized fire into 1 eternal fire, or keep them as they are. In both forms they are coveted!
As an enchanter I rarely need these items so I usually sell them off for a nice profit. Currently on my server the Crystallized Fire sell for 2.9 gold each and the Eternal Fire goes for around 28 gold each. Not a bad profit for 1 hours worth of effort.
However, there is one little drawback. It's such a good spot, there is almost always someone farming/gringing there. Fortunately there are alot of the fire elementals and the respawn rate is excellent. Three to four people can farm/grind there at the same time and still have a productive outing. If you play late night or early mornings like me you may get the place to yourself once in a while.
If you are looking for a great farming/grinding spot drop me an email at exodardrakkor@yahoo.com. Tell me your level, what you would like to farm (if you are farming), and which side you play on. I will see what I can find for you. Until then, happy grinding!
You can turn 10 crystallized fire into 1 eternal fire, or keep them as they are. In both forms they are coveted!
As an enchanter I rarely need these items so I usually sell them off for a nice profit. Currently on my server the Crystallized Fire sell for 2.9 gold each and the Eternal Fire goes for around 28 gold each. Not a bad profit for 1 hours worth of effort.
However, there is one little drawback. It's such a good spot, there is almost always someone farming/gringing there. Fortunately there are alot of the fire elementals and the respawn rate is excellent. Three to four people can farm/grind there at the same time and still have a productive outing. If you play late night or early mornings like me you may get the place to yourself once in a while.
If you are looking for a great farming/grinding spot drop me an email at exodardrakkor@yahoo.com. Tell me your level, what you would like to farm (if you are farming), and which side you play on. I will see what I can find for you. Until then, happy grinding!
Thursday, April 23, 2009
Party Looting Etiquette
There are many ways for a party to share the loot, and the one you chose should fit the party's needs. Here are the options available to the party leader.
Round Robin : The most common way. Everyone takes turns in looting. It is your turn to loot again when everyone has taken their turn in that round. If a player leaves some or all of the loot, anyone in the party may grab the loot.
Master Looter : This setting allows the group leader to loot everything and decide who will receive each item at a later time. This is useful when very powerful items are dropping and people can't be trusted to pass them out fairly. Any time an item is distributed using the Master Looter system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person.
In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter will be able to loot them.
Group Loot (default) : When an item equal to or above the threshold (details on threshold below) is on a monster that is killed, everyone gets a pop-up box on their screen with the item and pass or roll options and a timer. Anyone who rolls, displays a number from 1 to 100, the highest roller of all those who choose to roll automatically gets the item. Anyone who waits until the timer expires automatically passes. To roll all you have to to is open a chat window and type in /roll, then press enter. You number will show up in the chat dialog.
Need Before Greed : Same as group loot, except players who cannot use the item automatically pass.
Threshold : This determines the level of items that are affected by the methods above. If a party wants to set the threshold to blue items and are in group loot mode, then green items that are found will be taken care of by the normal round robin rules.
Tip: When a party member receives a loot item, why not give to the party member that can use it best?
The Need Before Greed and Group Loot countdown timers are set on a 3 minute countdown when there is a bind on pick-up loot item. The Group Loot/Need before Greed dialogue will show a golden dragon border around Bind on Pickup items.
Players can opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn. This can be turned on by right-clicking on your own portrait.
When an item drops that you cannot loot for whatever reason, you will get a chat message letting you know what the item is that you are passing on.
If a player is looting a corpse and there are one or more items on it that player cannot loot, the player will still be able to see those items, although not able to loot them. This is only for green or better quality items.
Round Robin : The most common way. Everyone takes turns in looting. It is your turn to loot again when everyone has taken their turn in that round. If a player leaves some or all of the loot, anyone in the party may grab the loot.
Free-For-All : This setting allows anyone in the party to loot any corpse. This option is useful if no one cares who gets the loot, or how often any one person gets the loot.
Master Looter : This setting allows the group leader to loot everything and decide who will receive each item at a later time. This is useful when very powerful items are dropping and people can't be trusted to pass them out fairly. Any time an item is distributed using the Master Looter system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person.
In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter will be able to loot them.
Group Loot (default) : When an item equal to or above the threshold (details on threshold below) is on a monster that is killed, everyone gets a pop-up box on their screen with the item and pass or roll options and a timer. Anyone who rolls, displays a number from 1 to 100, the highest roller of all those who choose to roll automatically gets the item. Anyone who waits until the timer expires automatically passes. To roll all you have to to is open a chat window and type in /roll, then press enter. You number will show up in the chat dialog.
Items below the threshold are taken care of by normal round robin rules. If the loot roll is a tie a random player will receive the loot.
An interface option, "Detailed Loot Information" is defaulted to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player.
Need Before Greed : Same as group loot, except players who cannot use the item automatically pass.
Threshold : This determines the level of items that are affected by the methods above. If a party wants to set the threshold to blue items and are in group loot mode, then green items that are found will be taken care of by the normal round robin rules.
Tip: When a party member receives a loot item, why not give to the party member that can use it best?
The Need Before Greed and Group Loot countdown timers are set on a 3 minute countdown when there is a bind on pick-up loot item. The Group Loot/Need before Greed dialogue will show a golden dragon border around Bind on Pickup items.
Players can opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn. This can be turned on by right-clicking on your own portrait.
When an item drops that you cannot loot for whatever reason, you will get a chat message letting you know what the item is that you are passing on.
If a player is looting a corpse and there are one or more items on it that player cannot loot, the player will still be able to see those items, although not able to loot them. This is only for green or better quality items.
Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse.
Help Me Make WOW-WORLD A Better Blog
What would you like to know about The World of Warcraft? It can be virtually anything. I will do my best to see that you get that information. Also, I'd love to have some quest articles to post here. Show the world what you know about The World of Warcraft or even share a great story about your adventures. You can send them to me at:
If it is a knowledgible, and well writing article or story, I will place it here on WOW-WORLD
Who To Attack In An Instance?
The Party Leader can, and should, mark the targets during a raid or instance by right-clicking the portrait of their target to select a symbol to associate with that target. The symbols are: A star, oval, diamond, triangle, cresent moon, square, X, and a Skull; the skull usually being the boss. All players in the party or raid group will see the symbol over the head of the target as well as on the portrait of that target. Make sure you understand what the symbols mean before the battle begins. Your success will depend on all players attacking the targets in the correct order.
Using the "V" key: It's important that everyone isn't attacking a different target. That could mean a complete failure for the party. During battle, hit "V" to show the monster's hit points. Always try to attack the target that is closest to death. You can also use this for targeting purposes. Click on the name of the monster you wish to attack.
Assist: (F2-F5) Can be used to select party members. Use the F-Key that matches the corresponding player and then hit "F" to target the monster that player is attacking. You can also go into the options menu and select the option "Attack on Assist". Attack on assist makes characters that assist with "F" automatically try to enter attack mode against their new target. This option might be good for one particulat class, but might not be useful for another. Communication the the key here. Communicate with other party members to determine who the party should be assisting.
Tab and Shift-Tab: Tab chooses and targets the nearest monsters and Shift-Tab cycles through the list of monsters from farthest to closest. Use these keys during battle if you need to target a nearby monster or cycle through the list of monsters.
Using the "V" key: It's important that everyone isn't attacking a different target. That could mean a complete failure for the party. During battle, hit "V" to show the monster's hit points. Always try to attack the target that is closest to death. You can also use this for targeting purposes. Click on the name of the monster you wish to attack.
Assist: (F2-F5) Can be used to select party members. Use the F-Key that matches the corresponding player and then hit "F" to target the monster that player is attacking. You can also go into the options menu and select the option "Attack on Assist". Attack on assist makes characters that assist with "F" automatically try to enter attack mode against their new target. This option might be good for one particulat class, but might not be useful for another. Communication the the key here. Communicate with other party members to determine who the party should be assisting.
Tab and Shift-Tab: Tab chooses and targets the nearest monsters and Shift-Tab cycles through the list of monsters from farthest to closest. Use these keys during battle if you need to target a nearby monster or cycle through the list of monsters.
Tuesday, April 21, 2009
The How To's of Fishing in Warcraft
Although I'm not a WOW fishing expert, I do have some helpul information to people trying to level their skill. You can level your fishing pretty much in the same order you would level your character. By that I mean say you start in Goldshire, then you would go to Westfall, then maybe Redridge, and followed by Stranglethorn Vale. To become an expert fisherman you need a book titled "The Bass & You". You can get this from the fishing vendor in Booty Bay for 1 gold. If you are lazy, you may find it in the Auction House for 2-5 gold. This will allow you to obtain level 225.
Once you've reached level 225 in fishing you need to pay a visit to Nat Pagel in Dustwallow Marsh to get your Artesian Fishing skill. It's just outside of Theremore (58,60 are the coordinates I believe). He will send you on a fishing quest in Desolace, The Swamp of Sorrows, Feralas and Stranglethorn Vale. Not a particularly difficult quest, but it does take a little time. Approximately 1 1/2 to 2 hours I'd say.
Once you've mastered your fishing be sure to stock up on some +75 to +100 fishing lures. These will come in handy. Not a bad idea to use them while you are leveling either. I would elaborate more but I haven't reached that point myself. Once i do I shall return!
Once you've reached level 225 in fishing you need to pay a visit to Nat Pagel in Dustwallow Marsh to get your Artesian Fishing skill. It's just outside of Theremore (58,60 are the coordinates I believe). He will send you on a fishing quest in Desolace, The Swamp of Sorrows, Feralas and Stranglethorn Vale. Not a particularly difficult quest, but it does take a little time. Approximately 1 1/2 to 2 hours I'd say.
Once you've mastered your fishing be sure to stock up on some +75 to +100 fishing lures. These will come in handy. Not a bad idea to use them while you are leveling either. I would elaborate more but I haven't reached that point myself. Once i do I shall return!
Warcraft, A World of Constant Change
Since the release of WOTLK there have been many changes to the World of Warcraft. However, change isn't always a good thing. Don't get me wrong, I love WOTLK. Maybe i'm just a little bummed out over the nerfing of my hunter. I rarely play him anymore due to the fact that hunters no longer ROCK! But the addition of the Death Knight helps make up for that.
Blizzard also decided to nerf my rogue. This really got me angry, at first. But after a ton of trial and error respeccing, I finally found one that I enjoy again. The only problem I really have with my rogue now is the down time (healing). More than the rogues of the past. Perhaps joining a few raids and getting better gear will cure that little problem.
I'm sure more classes suffered as well, but the thing that irritates me the most is they never seem to nerf the Paladins or Warlocks. Both can be devastating opponents. Actually, those are the only classes that seem to give my Death Knight problems. I mean, a Death Knight is suppose to be a hero class. Once in a battle ground my DK happened along a stray Warlock. One hit later I lost half of my heath, approximately 13k. Needless to say I was humbled. Some day, fingers crossed, I will get my revenge. Like i said, change isn't always good, but it is constant.
Blizzard also decided to nerf my rogue. This really got me angry, at first. But after a ton of trial and error respeccing, I finally found one that I enjoy again. The only problem I really have with my rogue now is the down time (healing). More than the rogues of the past. Perhaps joining a few raids and getting better gear will cure that little problem.
I'm sure more classes suffered as well, but the thing that irritates me the most is they never seem to nerf the Paladins or Warlocks. Both can be devastating opponents. Actually, those are the only classes that seem to give my Death Knight problems. I mean, a Death Knight is suppose to be a hero class. Once in a battle ground my DK happened along a stray Warlock. One hit later I lost half of my heath, approximately 13k. Needless to say I was humbled. Some day, fingers crossed, I will get my revenge. Like i said, change isn't always good, but it is constant.
Making Money Without Leaving The City
It's true! You can make good money and never leave town. I made over 700 gold in 11 days. Here is how I did it. I started a new Death Knight on a new realm. After the prequests, I went to Stormwind and preceded to start a career in the battlegrounds. But I needed gold, as I only had 20 gold in my pocket. Patiently, I browsed through the Auction House and found items that people were selling very cheap, then I resold them at great mark up prices. A couple of the items I found to have awesome returns were Clefthoof Leather and Elixirs of Defense. I knew the average price for Clefthoof Leather on my realm was 4 gold each. People were selling them, in varying quantities, at very low prices (1.5 to 3 gold each). Same deal with the elixir of defense. It may not seem like alot of money, but trust me, it adds up quick. Making 700 gold in approximately 2-3 hours of game time over an 11 day period, is pretty good. So, while I was racking up the cash, I was also earning honor points. For my efforts I received an awesome Cape and now I'm the proud owner of a new War Cat Mount. Both from the BG vendor. There is no limit to what you can resell in the Auction House; no short supply of people needing quick cash a willingnes to sell cheap. The thing is, supply & demand for items fluxuate wildly in this game. It's best to get in on it when a trend starts. The best way to do that is spend some time in the Auction House and study it. You will find your own niche. Give it a try. You have nothing to lose and gold to gain.
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